After almost fifteen years in the film industry, one impulsive Maya download completely changed my direction. I now spend my days immersed in 3D modeling, with a passion for hyperrealism, hard surface and detailed asset creation.
I work in both high and low poly workflows using Maya, ZBrush, Substance Painter and Arnold – whether it’s for games or cinematic VFX.
I finally discovered what truly sparks joy: endless hours of tweaking vertices in 3D.
I’m currently doing an internship at Crater Training Center as a 3D artist, working on personal projects where I collaborate with my mentor — from brainstorming ideas to blockout, modeling (Maya, ZBrush), texturing (Substance Painter), and rendering (Arnold).